

The concept has been expanded and has become a very important place for the field so that different thinkers have struggled to define transmedia.Ī traditional definition of transmedia storytelling would be: telling a story across multiple platforms, preferably allowing audience participation, such that each successive platform heightens the audience’ enjoyment (Pratten, 2011, p. 21).Ī few years after the definition of Henry Jenkins, Transmedia has now become a widely used concept. To fully experience any fictional world, consumers must assume the role of hunters and gatherers, chasing down bits of the story across media channels, comparing notes with each other via online discussion groups, and collaborating to ensure that everyone who invests time and effort will come away with a richer entertainment experience (Jenkins 2003, p. Transmedia storytelling is the art of world making. In 2006, Henry Jenkins’ mentioned for the first time in his book “Covergence Culture: Where Old and New Media Collide” the concept of transmedia which involves the necessary definition and conceptualization for hybrid storytelling. This was the start of the camera and computer partnership, and this start has led to open up more space for hybrid storytelling examples as similar ones previously seen. Technological advances which affect the whole world have been a medium for the beginning of digital effects age in cinema. The narrative of the fictional world, the game world in this fictional world, the real world and the game field in the real world will be discussed in terms of transmedia, and some assumptions will be put forward through people and therefore, the deterritorialization of the media.

The individual, in this sea of possibilities, comes and goes between place and space and becomes distant to their temporal context, digitalized and goes through deterritorialization. 28 years after the first movie, the sequel “Tron Legacy” emphasizes that this possibility still exists. In these early years, when the line between place and space has started to become thinner and people began to recognize the lines of flight between the real world and the virtual world, the movie “Tron” made an attempt to explain this possibility of transitivity.

The act of playing games starting to become virtual has emerged as a progress. AbstractThis chapter describes how technology, progressing rapidly, and especially computer technology has become an indispensable detail in daily life.
